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Art That Is Two Pieces Put Nect to Each Other

Line

A line is divers as a marker that connects the space betwixt two points, taking whatever course along the way.

Learning Objectives

Compare and contrast different uses of line in art

Fundamental Takeaways

Key Points

  • Actual lines are lines that are physically present, existing as solid connections between one or more points.
  • Implied line refers to the path that the viewer 's eye takes as information technology follows shapes, colors, and forms forth any given path.
  • Southtraight or classic lines provide stability and construction to a composition and can be vertical, horizontal, or diagonal on a work'southward surface.
  • Expressive lines refer to curved marks that increase the sense of dynamism of a piece of work of art.
  • The outline or profile lines create a border or path around the border of a shape, thereby outlining and defining information technology. "Cross contour lines" delineate differences in the features of a surface.
  • Hatch lines are a serial of short lines repeated in intervals, typically in a single management, and are used to add shading and texture to surfaces, while cross-hatch lines provide additional texture and tone to the image surface and tin be oriented in any management.

Key Terms

  • texture:The experience or shape of a surface or substance; the smoothness, roughness, softness, etc. of something.
  • cross-hatching:A method of showing shading by means of multiple small lines that intersect.
  • line:A path through two or more points.

The line is an essential chemical element of fine art, defined as a mark that connects the space between ii points, taking whatsoever grade along the way. Lines are used most often to define shape in two-dimensional works and could be called the most aboriginal, also equally the near universal, forms of marking making.

At that place are many different types of lines, all characterized by their lengths being greater than their width, also equally by the paths that they take. Depending on how they are used, lines help to make up one's mind the motion, direction, and energy of a piece of work of fine art. The quality of a line refers to the character that is presented by a line in order to breathing a surface to varying degrees.

Actual lines are lines that are physically nowadays, existing every bit solid connections between ane or more than points, while unsaid lines refer to the path that the viewer's eye takes as it follows shape, color, and class within an art work. Implied lines give works of art a sense of move and keep the viewer engaged in a composition. We can see numerous implied lines in Jacques-Louis David's Oath of the Horatii, connecting the figures and actions of the piece by leading the eye of the viewer through the unfolding drama.

This painting depicts a scene from a Roman legend about a dispute between two warring cities: Rome and Alba Longa. It shows the three brothers of the Horatius family pledging their allegiance to Rome. They salute their father, who holds a sword.

Jacques-Louis David, Adjuration of the Horatii, 1784: Many implied lines connect the figures and activeness of the piece by leading the middle of the viewer through the unfolding drama.

Directly or classic lines add stability and structure to a limerick and tin exist vertical, horizontal, or diagonal on the surface of the work. Expressive lines refer to curved marks that increase the sense of dynamism of a piece of work of fine art. These types of lines ofttimes follow an undetermined path of sinuous curves. The outline or contour lines create a border or path around the edge of a shape, thereby outlining and defining it. Cross contour lines delineate differences in the features of a surface and can give the illusion of three dimensions or a sense of form or shading.

Hatch lines are a serial of curt lines repeated in intervals, typically in a unmarried direction, and are used to add shading and texture to surfaces. Cantankerous-hatch lines provide additional texture and tone to the image surface and tin be oriented in whatever direction. Layers of cross-hatching can add together rich texture and book to image surfaces.

Light and Value

Value refers to the use of calorie-free and dark in art.

Learning Objectives

Explain the artistic use of light and night (likewise known every bit "value")

Key Takeaways

Primal Points

  • In painting, value changes are accomplished past adding black or white to a color.
  • Value in art is also sometimes referred to as " tint " for calorie-free hues and "shade" for dark hues.
  • Values near the lighter terminate of the spectrum are termed "high-keyed" while those on the darker end are called "low-keyed."
  • In two-dimensional art works, the use of value can help to give a shape the illusion of mass or volume .
  • Chiaroscuro was a mutual technique in Bizarre painting and refers to clear tonal contrasts exemplified by very high-keyed whites, placed directly confronting very low-keyed darks.

Key Terms

  • chiaroscuro:An artistic technique popularized during the Renaissance, referring to the use of exaggerated light contrasts in order to create the illusion of book.

The use of light and nighttime in art is called value. Value can exist subdivided into tint (light hues) and shade (dark hues). In painting, which uses subtractive colour, value changes are accomplished by adding black or white to a colour. Artists may likewise utilize shading, which refers to a more subtle manipulation of value. The value calibration is used to evidence the standard variations in tones . Values near the lighter finish of the spectrum are termed high-keyed, while those on the darker terminate are low-keyed.

This graphic depiction of a values scale. It consists of ten values. The darkest value on the left end of the scale is black. The lightest value on the right end of the scale is nearly white. There are several shades of gray in between the darkest value and the lightest value.

Value scale: The value scale represents different degrees of light used in artwork.

In two-dimensional artworks, the use of value can help to requite a shape the illusion of mass or volume. It will also give the entire composition a sense of lighting. High contrast refers to the placing of lighter areas straight against much darker ones, so their divergence is showcased, creating a dramatic effect. Loftier contrast as well refers to the presence of more blacks than white or grey. Depression-dissimilarity images issue from placing mid-range values together so there is non much visible difference betwixt them, creating a more than subtle mood.

In Bizarre painting, the technique of chiaroscuro was used to produce highly dramatic effects in fine art. Chiaroscuro, which ways literally "light-night" in Italian, refers to clear tonal contrasts exemplified by very loftier-keyed whites, placed direct against very low-keyed darks. Candlelit scenes were common in Baroque painting equally they effectively produced this dramatic blazon of effect. Caravaggio used a high dissimilarity palette in such works every bit The Denial of St. Peter to create his expressive chiaroscuro scene.

This painting depicts a scene from the New Testament. St. Peter is denying Jesus after Jesus was arrested.

Caravaggio, The Deprival of St. Peter, 1610: Caravaggio's The Denial of St. Peter is an fantabulous example of how light can be manipulated in artwork.

Colour

In the visual arts, color theory is a torso of practical guidance to color mixing and the visual impacts of specific color combinations.

Learning Objectives

Express the near important elements of color theory and artists' use of color

Key Takeaways

Key Points

  • Colour theory first appeared in the 17th century, when Isaac Newton discovered that white light could be passed through a prism and divided into the full spectrum of colors.
  • The spectrum of colors contained in white light are red, orange, yellow, green, blueish, indigo , and violet.
  • Color theory divides color into the " primary colors " of cherry-red, yellow, and bluish, which cannot exist mixed from other pigments, and the "secondary colors" of dark-green, orange, and violet, which consequence from unlike combinations of the primary colors.
  • Primary and secondary colors are combined in various mixtures to create third colors.
  • Complementary colors are found contrary each other on the color wheel and represent the strongest contrast for those particular two colors.

Key Terms

  • complementary colour:A colour which is regarded every bit the opposite of another on the colour bike (i.eastward., red and green, yellow and majestic, and orangish and bluish).
  • value:The relative darkness or lightness of a color in a specific surface area of a painting or other visual fine art.
  • main color:Any of three colors which, when added to or subtracted from others in different amounts, tin can generate all other colors.
  • tint:A colour considered with reference to other very similar colors. Red and blue are unlike colors, only two shades of scarlet are unlike tints.
  • gradation:A passing by small degrees from i tone or shade, as of color, to another.
  • hue:A color, or shade of colour.

Color is a central artistic element which refers to the use of hue in art and design. Information technology is the most complex of the elements because of the wide assortment of combinations inherent to it. Color theory first appeared in the 17th century when Isaac Newton discovered that white calorie-free could be passed through a prism and divided into the full spectrum of colors. The spectrum of colors contained in white light are, in order: red, orange, yellow, green, blue, indigo and violet.

Color theory subdivides color into the "primary colors" of red, yellowish, and blue, which cannot be mixed from other pigments; and the "secondary colors" of green, orange and violet, which result from dissimilar combinations of the principal colors. Primary and secondary colors are combined in various mixtures to create "3rd colors." Colour theory is centered around the color wheel, a diagram that shows the human relationship of the various colors to each other .

Graphic depiction of the blue-yellow-red color wheel. Blue, yellow, and red make up the primary color triad in a standard artist's color wheel. The secondary colors purple, orange, and green make up another triad.

Colour bike: The color wheel is a diagram that shows the relationship of the various colors to each other.

Color " value " refers to the relative lightness or darkness of a colour. In improver, "tint" and "shade" are of import aspects of color theory and result from lighter and darker variations in value, respectively. "Tone" refers to the gradation or subtle changes of a color on a lighter or darker scale. "Saturation" refers to the intensity of a color.

Condiment and Subtractive Color

Additive color is color created past mixing red, green, and blue lights. Television screens, for case, apply additive colour as they are fabricated up of the primary colors of red, blue and light-green (RGB). Subtractive color,  or "process colour," works as the reverse of condiment color and the master colors get cyan, magenta, yellow, and black (CMYK). Common applications of subtractive colour can be found in press and photography.

Complementary Color

Complementary colors can be found straight opposite each other on the color wheel (majestic and xanthous, green and cherry-red, orange and blue). When placed next to each other, these pairs create the strongest dissimilarity for those detail two colors.

Warm and Cool Colour

The stardom between warm and absurd colors has been important since at to the lowest degree the late 18th century. The contrast, as traced by etymologies in the Oxford English language Dictionary, seems related to the observed contrast in landscape light, betwixt the "warm" colors associated with daylight or sunset and the "cool" colors associated with a gray or overcast twenty-four hour period. Warm colors are the hues from red through yellow, browns and tans included. Absurd colors, on the other hand, are the hues from bluish green through blue violet, with almost grays included. Color theory has described perceptual and psychological effects to this contrast. Warm colors are said to advance or appear more active in a painting, while absurd colors tend to recede. Used in interior design or fashion, warm colors are said to agitate or stimulate the viewer , while absurd colors calm and relax.

Texture

Texture refers to the tactile quality of the surface of an fine art object.

Learning Objectives

Recognize the apply of texture in art

Key Takeaways

Central Points

  • Visual texture refers to an implied sense of texture that the artist creates through the utilise of various artistic elements such equally line , shading, and color.
  • Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object.
  • Visible brushstrokes and different amounts of pigment will create a concrete texture that can add to the expressiveness of a painting and describe attention to specific areas inside it.
  • It is possible for an artwork to contain numerous visual textures only still remain smooth to the touch.

Key Terms

  • tactile:Tangible; perceptible to the sense of impact.

Texture

Texture in fine art stimulates the senses of sight and impact and refers to the tactile quality of the surface of the fine art. It is based on the perceived texture of the sheet or surface, which includes the application of the paint. In the context of artwork, there are two types of texture: visual and actual. Visual texture refers to an implied sense of texture that the artist creates through the utilise of various artistic elements such as line, shading and color. Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object, such equally pigment awarding or iii-dimensional art.

Information technology is possible for an artwork to comprise numerous visual textures, still still remain smooth to the affect. Take for example Realist or Illusionist works, which rely on the heavy use of pigment and varnish, yet maintain an utterly smooth surface. In Jan Van Eyck'south painting "The Virgin of Chancellor Rolin" we tin discover a great deal of texture in the article of clothing and robes peculiarly, while the surface of the work remains very smooth .

Painting depicts the Virgin Mary crowned by a hovering Angel while she presents the Infant Jesus to Rolin. Set in a covered exterior corridor with columns.

January van Eyck, The Virgin of Chancellor Rolin, 1435: The Virgin of Chancellor Rolin has a slap-up deal of texture in the clothing and robes, but the actual surface of the work is very smooth.

Paintings often utilise actual texture as well, which we tin can observe in the physical awarding of paint. Visible brushstrokes and dissimilar amounts of pigment will create a texture that adds to the expressiveness of a painting and draw attending to specific areas within it. The artist Vincent van Gogh is known to have used a nifty deal of actual texture in his paintings, noticeable in the thick application of paint in such paintings equally Starry Night.

Painting depicts the view from the east-facing window of painter's asylum room just before sunrise. A stylized moon and stars shine on an idyllic village.

Vincent van Gogh, The Starry Nighttime, 1889: The Starry Night contains a great deal of actual texture through the thick application of paint.

Shape and Volume

Shape refers to an expanse in a two-dimensional space that is defined by edges; volume is three-dimensional, exhibiting height, width, and depth.

Learning Objectives

Define shape and volume and identify ways they are represented in art

Key Takeaways

Key Points

  • "Positive space " refers to the space of the defined shape or figure.
  • "Negative space" refers to the space that exists effectually and between one or more shapes.
  • A " airplane " in fine art refers to any surface area within space.
  • " Class " is a concept that is related to shape and can be created by combining 2 or more than shapes, resulting in a iii-dimensional shape.
  • Art makes apply of both actual and unsaid volume .
  • Shape, volume, and space, whether actual or implied, are the basis of the perception of reality.

Fundamental Terms

  • course:The shape or visible structure of an creative expression.
  • volume:A unit of measurement of iii-dimensional measure out of space that comprises a length, a width, and a peak.
  • plane:A flat surface extending infinitely in all directions (e.m., horizontal or vertical plane).

Shape refers to an area in ii-dimensional space that is defined past edges. Shapes are, by definition, always flat in nature and tin can exist geometric (e.g., a circumvolve, square, or pyramid) or organic (eastward.g., a foliage or a chair). Shapes can exist created by placing two different textures , or shape-groups, next to each other, thereby creating an enclosed area, such as a painting of an object floating in h2o.

"Positive infinite" refers to the space of the defined shape, or figure. Typically, the positive space is the subject of an artwork. "Negative infinite" refers to the space that exists around and between one or more than shapes. Positive and negative infinite tin can get difficult to distinguish from each other in more abstract works.

A "plane" refers to any surface area within space. In two-dimensional art, the " picture plane " is the apartment surface that the image is created upon, such as newspaper, canvas, or wood. Iii-dimensional figures may be depicted on the apartment moving picture plane through the employ of the creative elements to imply depth and book, as seen in the painting Small Bouquet of Flowers in a Ceramic Vase by Jan Brueghel the Elderberry.

Painting depicts flowers arranged in a vase with smaller flowers at the base and larger flowers at the top. The flowers include roses, tulips, and forget-me-nots among others.

January Brueghel the Elder, Small Boutonniere of Flowers in a Ceramic Vase, 1599: Three-dimensional figures may be depicted on the flat picture aeroplane through the utilize of the creative elements to imply depth and volume.

"Class" is a concept that is related to shape. Combining 2 or more shapes tin create a three-dimensional shape. Form is ever considered iii-dimensional as it exhibits volume—or summit, width, and depth. Art makes use of both actual and implied volume.

While iii-dimensional forms, such as sculpture, accept book inherently, book can likewise be faux, or unsaid, in a two-dimensional work such as a painting. Shape, volume, and space—whether actual or implied—are the basis of the perception of reality.

Time and Motion

Motion, a principle of art, is a tool artists use to organize the artistic elements in a piece of work; it is employed in both static and time-based mediums.

Learning Objectives

Proper noun some techniques and mediums used past artists to convey motion in both static and time-based art forms

Central Takeaways

Fundamental Points

  • Techniques such as scale and proportion are used to create the feeling of move or the passing of fourth dimension in static a visual slice.
  • The placement of a repeated element in different area within an artwork is another way to imply motility and the passing of fourth dimension.
  • Visual experiments in time and motion were first produced in the mid-19th century, and the photographer Eadweard Muybridge is well-known for his sequential shots.
  • The time-based mediums of film, video, kinetic sculpture , and performance art employ time and motion by their very definitions.

Key Terms

  • frames per 2nd:The number of times an imaging device produces unique consecutive images (frames) in one second. Abbreviation: FPS.
  • static:Fixed in place; having no motility.

Motion, or movement, is considered to exist i of the "principles of art"; that is, one of the tools artists use to organize the artistic elements in a piece of work of art. Motion is employed in both static and in time-based mediums and can testify a straight action or the intended path for the viewer 's heart to follow through a piece.

Techniques such as scale and proportion are used to create the feeling of motion or the passing of time in static visual artwork. For case, on a flat picture plane , an image that is smaller and lighter colored than its surroundings will announced to be in the background. Another technique for implying motion and/or time is the placement of a repeated element in different areas within an artwork.

Visual experiments in time and motion were first produced in the mid-19th century. The photographer Eadweard Muybridge is well known for his sequential shots of humans and animals walking, running, and jumping, which he displayed together to illustrate the motility of his subjects. Marcel Duchamp'due south Nude Descending a Staircase, No. 2 exemplifies an accented feeling of motion from the upper left to lower right corner of the piece.

Painting depicts a figure demonstrating an abstract movement. The discernible "body parts" of the figure are composed of nested, conical and cylindrical abstract elements, assembled together to suggest rhythm and convey the movement of the figure merging into itself.

Marcel Duchamp, Nude Descending a Staircase, No. 2, 1912: This work represents Duchamp'south conception of motion and time.

While static fine art forms accept the ability to imply or advise time and move, the time-based mediums of film, video, kinetic sculpture, and performance art demonstrate fourth dimension and motility by their very definitions. Motion picture is many static images that are quickly passed through a lens. Video is essentially the same process, but digitally-based and with fewer frames per second . Performance art takes place in real time and makes apply of existent people and objects, much like theater. Kinetic fine art is fine art that moves, or depends on movement, for its result. All of these mediums utilize time and motion as a key aspect of their forms of expression.

Chance, Improvisation, and Spontaneity

Dadaism, Surrealism, and the Fluxus movement all relied on the elements of chance, improvisation, and spontaneity as tools for making art works.

Learning Objectives

Describe how Dadaism, Surrealism, and the Fluxus motion relied on run a risk, improvisation, and spontaneity

Cardinal Takeaways

Cardinal Points

  • Dadaists are known for their "automated writing" or stream of consciousness writing, which highlights the creativity of the unconscious listen.
  • Surrealist works, much like Dadaist works, oftentimes characteristic an element of surprise, unexpected juxtaposition , and tapping into the unconscious mind.
  • Surrealists are known for having invented " exquisite corpse" drawing.
  • The Fluxus movement was known for its " happenings ," which were performance events or situations that could take identify anywhere, in whatever form , and relied heavily on hazard, improvisation, and audition participation.

Key Terms

  • happening:A spontaneous or improvised event, specially ane that involves audience participation.
  • assemblage:A drove of things which accept been gathered together..

Risk, improvisation, and spontaneity are elements that can exist used to create fine art, or they can be the very purpose of the artwork itself. Any medium can employ these elements at any point within the artistic process.

Photograph depicting a porcelain urinal, which is signed "R.Mutt" in black script.

Marcel Duchamp, Urinal, 1917: Marcel Duchamp's Urinal is an example of a "gear up-made," which were objects that were purchased or institute and then declared art.

Dadaism

Dadaism was an art move popular in Europe in the early 20th century. It was started by artists and poets in Zurich, Switzerland with potent anti-war and left-leaning sentiments. The movement rejected logic and reason and instead prized irrationality, nonsense, and intuition. Marcel Duchamp was a ascendant member of the Dadaist movement, known for exhibiting "prepare-mades," which were objects that were purchased or institute and and then alleged art.

Dadaists used what was readily available to create what was termed an "assemblage," using items such as photographs, trash, stickers, bus passes, and notes. The work of the Dadaists involved chance, improvisation, and spontaneity to create art. They are known for using "automated writing" or stream of consciousness writing, which often took nonsensical forms, but allowed for the opportunity of potentially surprising juxtapositions and unconscious inventiveness.

Surrealism

The Surrealist movement, which adult out of Dadaism primarily as a political motion, featured an element of surprise, unexpected juxtaposition and the tapping of the unconscious mind. Andre Breton, an important member of the movement, wrote the Surrealist manifesto, defining it as follows:

"Surrealism, n. Pure psychic automatism , past which one proposes to express, either verbally, in writing, or past any other manner, the real functioning of idea. Dictation of thought in the absence of all control exercised by reason, outside of all artful and moral preoccupation. "

Like Dadaism before information technology, the Surrealist movement stressed the unimportance of reason and planning and instead relied heavily upon chance and surprise as a tool to harness the creativity of the unconscious mind. Surrealists are known for having invented "exquisite corpse" cartoon, an exercise where words and images are collaboratively assembled, one after another. Many Surrealist techniques, including exquisite corpse drawing, allowed for the playful cosmos of art through assigning value to spontaneous product.

The Fluxus movement

The Fluxus movement of the 1960s was highly influenced by Dadaism. Fluxus was an international network of artists that skillfully blended together many different disciplines, and whose work was characterized past the utilize of an extreme exercise-information technology-yourself (DIY) aesthetic and heavily intermedia artworks. In addition, Fluxus was known for its "happenings," which were multi-disciplinary performance events or situations that could accept place anywhere. Audience participation was essential in a happening, and therefore relied on a nifty deal of surprise and improvisation. Key elements of happenings were often planned, but artists left room for improvisation, which eliminated the boundary between the artwork and the viewer , thus making the audition an of import part of the fine art.

Inclusion of All Five Senses

The inclusion of the five human senses in a single piece of work takes identify most often in installation and performance art.

Learning Objectives

Explain how installation and functioning art include the five senses of the viewer

Cardinal Takeaways

Key Points

  • In contemporary art, it is quite mutual for work to cater to the senses of sight, touch, and hearing, while it is somewhat less mutual to address smell and taste.
  • "Gesamtkunstwerk," or "total work of art," is a German language give-and-take that refers to an artwork that attempts to address all 5 man senses.
  • Installation art is a genre of three-dimensional artwork that is designed to transform the viewer 's perception of a space .
  • Virtual reality is a term that refers to estimator-fake environments.

Primal Terms

  • happening:A spontaneous or improvised event, especially i that involves audience participation.
  • virtual reality:A reality based in the figurer.

The inclusion of the 5 human senses in a single piece of work takes place most often in installation and functioning-based art. In addition, works that strive to include all senses at once generally make apply of some form of interactivity, as the sense of sense of taste conspicuously must involve the participation of the viewer. Historically, this attending to all senses was reserved to ritual and anniversary . In contemporary art, it is quite common for work to cater to the senses of sight, impact, and hearing, while somewhat less common for art to address the senses of smell and taste.

The High german word "Gesamtkunstwerk," meaning "full work of fine art," refers to a genre of artwork that attempts to address all five man senses. The concept was brought to prominence by the German opera composer Richard Wagner in 1849. Wagner staged an opera that sought to unite the fine art forms, which he felt had get overly disparate. Wagner's operas paid great attention to every detail in club to achieve a state of total artistic immersion. "Gesamkunstwerk" is now an accepted English term relating to aesthetics , but has evolved from Wagner'south definition to mean the inclusion of the five senses in art.

Installation fine art is a genre of three-dimensional artwork that is designed to transform the viewer's perception of a space. Embankment by Rachel Whiteread exemplifies this type of transformation. The term more often than not pertains to an interior space, while State Fine art typically refers to an outdoor infinite, though at that place is some overlap between these terms. The Fluxus move of the 1960s is key to the development of installation and functioning art as mediums.

Photograph of art installation, which consists of 14,000 translucent, white polyethylene boxes stacked at varying heights.

Rachel Whiteread, Embankment, 2005: Whiteread's installation Embankment is a type of art designed to transform the viewer'due south perception of space.

"Virtual reality" is a term that refers to computer-false environments. Currently, near virtual reality environments are visual experiences, but some simulations include additional sensory information. Immersive virtual reality has developed in recent years with the improvement of technology and is increasingly addressing the five senses within a virtual realm. Artists have been exploring the possibilities of these simulated and virtual realities with the expansion of the discipline of cyberarts, though what constitutes cyberart continues to be upwardly for debate. Environments such equally the virtual globe of Second Life are generally accepted, but whether or not video games should exist considered art remains undecided.

Compositional Balance

Compositional residual refers to the placement of the artistic elements in relation to each other inside a work of art.

Learning Objectives

Categorize the elements of compositional residue in a work of art

Key Takeaways

Key Points

  • A harmonious compositional residual involves arranging elements so that no ane part of a piece of work overpowers or seems heavier than any other part.
  • The three most mutual types of compositional balance are symmetrical, asymmetrical, and radial .
  • When balanced, a composition appears stable and visually right. Just as symmetry relates to aesthetic preference and reflects an intuitive sense for how things "should" appear, the overall balance of a given composition contributes to outside judgments of the work.

Key Terms

  • radial:Arranged similar rays that radiate from, or converge to, a mutual middle.
  • symmetry:Exact correspondence on either side of a dividing line, plane, center, or axis. The satisfying system of a balanced distribution of the elements of a whole.
  • asymmetry:Desire of symmetry, or proportion betwixt the parts of a affair, especially want of bilateral symmetry. Lacking a common measure between two objects or quantities; Incommensurability. That which causes something to not be symmetrical.

Compositional remainder refers to the placement of the elements of fine art (color, class , line , shape, space , texture , and value) in relation to each other. When balanced, a composition appears more stable and visually pleasing. Just every bit symmetry relates to aesthetic preference and reflects an intuitive sense for how things "should" appear, the overall balance of a given composition contributes to outside judgments of the work.

Creating a harmonious compositional remainder involves arranging elements and so that no single part of a work overpowers or seems heavier than any other part. The three near common types of compositional balance are symmetrical, asymmetrical, and radial.

Red shapes on a white background illustrate a comparison of symmetrical, asymmetrical, and radial balance. A horizontal rectangle with circles centered both above and below it depicts symmetrical balance. Asymmetrical balance is illustrated by a horizontal rectangle with one circle above and to the left of it and one circle below and to the right of it. Radial balance is illustrated by six identically sized circles arranged in a ring.

Compositional residue: The 3 common types of balance are symmetric, disproportionate, and radial.

Symmetrical balance is the about stable, in a visual sense, and generally conveys a sense of harmonious or aesthetically pleasing proportionality. When both sides of an artwork on either side of the horizontal or vertical axis of the movie plane are the aforementioned in terms of the sense that is created by the organization of the elements of art, the piece of work is said to exhibit this type of balance. The opposite of symmetry is asymmetry .

Drawing depicts a man in two superimposed positions with his arms and legs apart and inscribed in a circle and square.

Leonardo da Vinci, Vitruvian Man, 1487: Leonardo da Vinci's Vitruvian Man is often used as a representation of symmetry in the man trunk and, past extension, the natural universe.

Asymmetry is defined as the absence of, or a violation of, the principles of symmetry. Examples of asymmetry appear normally in architecture. Although pre-mod architectural styles tended to identify an emphasis on symmetry (except where farthermost site conditions or historical developments lead away from this classical ideal), modern and postmodern architects frequently used disproportion equally a design chemical element. For instance, while most bridges employ a symmetrical class due to intrinsic simplicities of design, analysis, fabrication, and economic use of materials, a number of modern bridges take deliberately departed from this, either in response to site-specific considerations or to create a dramatic design argument. .

Color photograph of Oakland Bay bridge taken from the shore of the bay.

Oakland Bay Bridge: Eastern span replacement of the San Francisco–Oakland Bay Bridge reflects asymmetrical architectural design.

Radial balance refers to circular elements in compositions. In classical geometry, a radius of a circle or sphere is any line segment from its heart to its perimeter. By extension, the radius of a circumvolve or sphere is the length of whatsoever such segment, which is half the bore. The radius may be more than half the diameter, which is usually defined as the maximum distance between any ii points of the figure. The inradius of a geometric figure is normally the radius of the largest circle or sphere contained in it. The inner radius of a ring, tube or other hollow object is the radius of its cavity. The name "radial" or "radius" comes from Latin radius, meaning "ray" but also the spoke of a circular chariot wheel.

Rhythm

Artists use rhythm as a tool to guide the heart of the viewer through works of art.

Learning Objectives

Recognize and translate the use of rhythm in a piece of work of art

Key Takeaways

Key Points

  • Rhythm may exist generally divers equally a "motion marked past the regulated succession of potent and weak elements, or of contrary or different atmospheric condition" (Anon. 1971).
  • Rhythm may likewise refer to visual presentation as "timed movement through space " (Jirousek 1995), and a common linguistic communication of pattern unites rhythm with geometry.
  • For instance, placing a blood-red spiral at the bottom left and top right, for example, will cause the centre to move from i spiral, to the other, and everything in between. It is indicating movement in the slice past the repetition of elements and, therefore, can make artwork seem active.

Central Terms

  • symmetry:Exact correspondence on either side of a dividing line, airplane, center or axis. The satisfying arrangement of a balanced distribution of the elements of a whole.

The principles of visual art are the rules, tools, and guidelines that artists use to organize the elements of in a slice of artwork. When the principles and elements are successfully combined, they aid in creating an aesthetically pleasing or interesting piece of work of art. While there is some variation among them, motion, unity, harmony, variety, balance, rhythm, emphasis, contrast , proportion, and pattern are commonly sited as principles of art.

Rhythm (from Greek rhythmos, "any regular recurring motion, symmetry " (Liddell and Scott 1996)) may be more often than not defined equally a "movement marked by the regulated succession of strong and weak elements, or of opposite or different weather" (Anon. 1971). This general meaning of regular recurrence or pattern in fourth dimension may be applied to a broad diverseness of cyclical natural phenomena having a periodicity or frequency of anything from microseconds to millions of years. In the performing arts, rhythm is the timing of events on a homo scale, of musical sounds and silences, of the steps of a dance, or the meter of spoken language and poetry. Rhythm may too refer to visual presentation, as "timed movement through space" (Jirousek 1995), and a mutual language of blueprint unites rhythm with geometry.

In a visual composition , pattern and rhythm are generally expressed by showing consistency with colors or lines . For case, placing a blood-red screw at the bottom left and superlative right, for example, volition cause the centre to move from one spiral, to the other, and then to the space in between. The repetition of elements creates motion of the viewer 'south eye and can, therefore, brand the artwork feel active. Hilma af Klint'south Svanen (The Swan) exemplifies the visual representation of rhythm using colour and symmetry.

An abstract painting of a segmented bisected circle. One side is black and white. The other is multi-colored.

Hilma af Klint, Svanen (The Swan), 1914: Color and symmetry work together in this painting to guide the eye of the viewer in a particular visual rhythm.

Proportion and Scale

Proportion is a measurement of the size and quantity of elements within a composition.

Learning Objectives

Utilise the concept of proportion to different works of fine art

Central Takeaways

Key Points

  • Hierarchical proportion is a technique used in art, by and large in sculpture and painting, in which the artist uses unnatural proportion or scale to draw the relative importance of the figures in the artwork.
  • Mathematically, proportion is the relation between elements and a whole. In architecture, the whole is not just a building simply the prepare and setting of the site.
  • Amid the diverse aboriginal artistic traditions, the harmonic proportions, human proportions, cosmic orientations, various aspects of sacred geometry , and pocket-sized whole-number ratios were all applied every bit part of the practice of architectural design.

Key Terms

  • golden ratio:The irrational number (approximately i·618), ordinarily denoted by the Greek alphabetic character φ (phi), which is equal to the sum of its own reciprocal and 1, or, equivalently, is such that the ratio of 1 to the number is equal to the ratio of its reciprocal to 1. Some twentieth-century artists and architects have proportioned their works to approximate this—peculiarly in the form of the golden rectangle, in which the ratio of the longer side to the shorter equals this number—believing this proportion to exist aesthetically pleasing.

Proportion is a measurement of the size and quantity of elements within a composition . Hierarchical proportion is a technique used in art, by and large in sculpture and painting, in which the creative person uses unnatural proportion or scale to depict the relative importance of the figures in the artwork. In ancient Egyptian art, for example, gods and of import political figures announced much larger than mutual people. Beginning with the Renaissance , artists recognized the connexion between proportion and perspective , and the illusion of three-dimensional infinite . Images of the human trunk in exaggerated proportion were used to depict the reality an creative person interpreted.

Photograph of stone tablet. It depicts six figures carved into the stone. They appear to be walking in the line. The largest figure is at the end of the line, each figure in front is progressively smaller.

Depiction of Narmer from the Narmer Palette: Narmer, a Predynastic ruler, accompanied by men carrying the standards of diverse local gods. This piece demonstrates the ancient Egyptians' use of proportion, with Narmer appearing larger than the other figures depicted.

Mathematically, proportion is the relation between elements and a whole. In architecture, the whole is non merely a building only the set and setting of the site. The things that make a building and its site "well shaped" include everything from the orientation of the site and the buildings on it, to the features of the grounds on which it is situated. Lite, shade, wind, elevation , and choice of materials all chronicle to a standard of architectural proportion.

Architecture has oftentimes used proportional systems to generate or constrain the forms considered suitable for inclusion in a building. In most every building tradition, there is a system of mathematical relations which governs the relationships between aspects of the design. These systems of proportion are often quite elementary: whole number ratios or incommensurable ratios (such every bit the golden ratio) were determined using geometrical methods. Generally, the goal of a proportional organisation is to produce a sense of coherence and harmony among the elements of a edifice.

Among the various ancient artistic traditions, the harmonic proportions, man proportions, cosmic orientations, various aspects of sacred geometry, and small whole-number ratios were all applied as part of the do of architectural design. For instance, the Greek classical architectural orders are all proportioned rather than dimensioned or measured modules, because the primeval modules were not based on body parts and their spans (fingers, palms, hands, and feet), but rather on column diameters and the widths of arcades and fenestrations .

Photograph of the temple, a rectangular structure. The front is four columns wide and two columns deep.

Temple of Portanus: The Greek Temple of Portanus is an example of classical Greek architecture with its tetrastyle portico of four Ionic columns.

Typically, one set of column diameter modules used for casework and architectural moldings by the Egyptians and Romans is based on the proportions of the palm and the finger, while another less delicate module—used for door and window trim, tile work, and roofing in Mesopotamia and Greece—was based on the proportions of the hand and the thumb.

Dating back to the Pythagoreans, in that location was an idea that proportions should exist related to standards, and that the more than general and formulaic the standards, the improve. This concept—that at that place should be beauty and elegance evidenced by a skillful composition of well understood elements—underlies mathematics, art, and architecture. The classical standards are a series of paired opposites designed to expand the dimensional constraints of harmony and proportion.

Space

Infinite in art can be defined as the area that exists between 2 identifiable points.

Learning Objectives

Ascertain space in art and list means it is employed by artists

Fundamental Takeaways

Key Points

  • The organisation of infinite is referred to as limerick and is an essential component to whatsoever work of art.
  • The space of an artwork includes the background, foreground, and center footing , also as the distance between, around, and within things.
  • In that location are ii types of infinite: positive space and negative infinite.
  • Subsequently spending hundreds of years developing linear perspective , Western artistic notions nigh the accurate depiction of space went through a radical shift at the beginning of the 20th century.
  • Cubism and subsequent modernist movements represented an important shift in the use of space within Western art, which is still being felt today.

Key Terms

  • infinite:The distance or empty area betwixt things.
  • Cubism:An artistic movement in the early on 20th century characterized past the depiction of natural forms as geometric structures of planes.

The system of infinite in fine art is referred to as composition, and is an essential component of any work of art. Space can be generally defined as the surface area that exists between any two identifiable points.

Space is conceived of differently in each medium . The space in a painting, for example, includes the groundwork, foreground and middle ground, while three-dimensional infinite, similar sculpture or installation , will involve the distance between, around, and within points of the piece of work. Space is further categorized every bit positive or negative. "Positive space" tin can be defined every bit the subject of an artwork, while "negative space" tin exist divers as the space effectually the discipline.

Over the ages, space has been conceived of in various ways. Artists have devoted a great deal of time to experimenting with perspectives and degrees of flatness of the pictorial plane .

The perspective system has been a highly employed convention in Western art. Visually, information technology is an illusionist miracle, well suited to realism and the delineation of reality every bit information technology appears. Later spending hundreds of years developing linear perspective, Western creative conventions about the accurate depiction of space went through a radical shift at the starting time of the 20th century. The innovations of Cubism and subsequent modernist movements represented an of import shift in the use of space within Western art, the impact of which is still being felt.

Painting that depicts five nude women. Their bodies are angular, composed of flat, splintered shapes. The placement of features on their faces is abstract rather than realistic.

Pablo Picasso, Les Demoiselles d'Avignon, 1907: Les Demoiselles d'Avignon is an instance of cubist art, which has a tendency to flatten the picture plane, and its use of abstruse shapes and irregular forms suggest multiple points of view inside a unmarried image.

2-Dimensional Infinite

Ii-dimensional, or bi-dimensional, space is a geometric model of the planar projection of the concrete universe in which we alive.

Learning Objectives

Talk over two-dimensional infinite in art and the physical backdrop on which information technology is based

Key Takeaways

Cardinal Points

  • In physical terms, dimension refers to the constituent structure of all infinite and its position in fourth dimension.
  • Drawing is a form of visual art that makes use of any number of instruments to mark a two-dimensional medium .
  • About any dimensional form can exist represented by some combination of the cube, sphere, cylinder, and cone. One time these basic shapes have been assembled into a likeness, and then the drawing tin be refined into a more than accurate and polished form.

Cardinal Terms

  • dimension:A single aspect of a given matter. A measure of spatial extent in a particular management, such equally height, width or latitude, or depth.
  • Ii-Dimensional:Existing in 2 dimensions. Not creating the illusion of depth.
  • Planar:Of or pertaining to a plane. Apartment, two-dimensional.

Two dimensional, or bi-dimensional, space is a geometric model of the planar projection of the physical universe in which nosotros alive. The ii dimensions are ordinarily called length and width. Both directions lie on the aforementioned plane . In physics, our bi-dimensional infinite is viewed as a planar representation of the space in which we move.

image

Mathematical depiction of bi-dimensional space: Bi-dimensional Cartesian coordinate system.

In fine art composition , drawing is a form of visual art that makes employ of any number of drawing instruments to mark a 2-dimensional medium (significant that the object does non take depth). 1 of the simplest and near efficient means of communicating visual ideas, the medium has been a popular and fundamental means of public expression throughout human being history. Additionally, the relative availability of bones cartoon instruments makes drawing more universal than well-nigh other media.

Measuring the dimensions of a subject area while blocking in the drawing is an important stride in producing a realistic rendition of a subject. Tools such every bit a compass can be used to measure the angles of different sides. These angles can be reproduced on the drawing surface and then rechecked to make sure they are accurate. Some other form of measurement is to compare the relative sizes of dissimilar parts of the subject with each other. A finger placed at a indicate along the cartoon implement can be used to compare that dimension with other parts of the prototype. A ruler can be used both as a straightedge and a device to compute proportions. When attempting to draw a complicated shape such equally a human figure, it is helpful at first to stand for the form with a set of archaic shapes.

Almost any dimensional class tin can be represented by some combination of the cube, sphere, cylinder, and cone. Once these bones shapes have been assembled into a likeness, and so the cartoon can exist refined into a more accurate and polished class. The lines of the primitive shapes are removed and replaced by the final likeness. A more refined art of figure drawing relies upon the creative person possessing a deep agreement of anatomy and the human proportions. A trained artist is familiar with the skeleton structure, joint location, muscle placement, tendon movement, and how the different parts work together during movement. This allows the creative person to render more natural poses that exercise not appear artificially stiff. The artist is as well familiar with how the proportions vary depending on the historic period of the subject, particularly when drawing a portrait.

Sketch that depicts a woman and her dog. The woman is shown in profile, wearing a baggy coat. She smiles down at her small dog. The dog stands ahead of her, looking back with its mouth open as if barking.

Drawing homo figures: Henri de Toulouse-Lautrec's Madame Palmyre with Her Dog, 1897.

Linear Perspective and Three-Dimensional Space

Perspective is an judge representation on a flat surface of an epitome equally it is seen past the eye.

Learning Objectives

Explain perspective and its affect on fine art composition

Primal Takeaways

Cardinal Points

  • Systematic attempts to evolve a organisation of perspective are unremarkably considered to have begun around the fifth century B.C. in the art of Ancient Greece.
  • The earliest art paintings and drawings typically sized objects and characters hierarchically according to their spiritual or thematic importance, not their altitude from the viewer .
  • In Medieval Europe, the use and sophistication of attempts to convey distance increased steadily but without a footing in a systematic theory.
  • By the Renaissance , about every artist in Italy used geometrical perspective in their paintings, both to portray depth and likewise as a new and "of the moment" compositional method.

Key Terms

  • curvilinear:Having bends; curved; formed by curved lines.
  • horizon line:A horizontal line in perspective drawing, directly opposite the viewer'southward center and often unsaid, that represents objects infinitely far away and determines the bending or perspective from which the viewer sees the work.
  • vanishing point:The point in a perspective drawing at which parallel lines receding from an observer seem to converge.
  • Perspective:The technique of representing 3-dimensional objects on a two-dimensional surface.

In fine art, perspective is an judge representation on a flat surface of an prototype as it is seen by the middle, calculated by assuming a particular vanishing point . Systematic attempts to evolve a arrangement of perspective are usually considered to have begun around the 5th century BCE in the art of Aboriginal Greece. By the later periods of antiquity , artists—particularly those in less popular traditions—were well aware that distant objects could be shown smaller than those shut at hand for increased illusionism. But whether this convention was really used in a work depended on many factors. Some of the paintings institute in the ruins of Pompeii show a remarkable realism and perspective for their time.

The earliest art paintings and drawings typically sized objects and characters hierarchically co-ordinate to their spiritual or thematic importance, non their altitude from the viewer. The almost important figures are often shown equally the highest in a limerick , as well from hieratic motives, leading to the "vertical perspective" mutual in the art of Ancient Egypt , where a group of "nearer" figures are shown beneath the larger figure(s).

The fine art of the Migration Period had no tradition of attempting compositions of large numbers of figures, and Early on Medieval fine art was ho-hum and inconsistent in relearning the convention from classical models, though the procedure can exist seen underway in Carolingian fine art. European Medieval artists were enlightened of the full general principle of varying the relative size of elements according to distance, and employ and sophistication of attempts to convey distance increased steadily during the flow, but without a ground in a systematic theory.

Past the Renaissance, however, nearly every creative person in Italia used geometrical perspective in their paintings. Not only was this use of perspective a way to portray depth, only it was as well a new method of composing a painting. Paintings began to show a single, unified scene, rather than a combination of several. For a while, perspective remained the domain of Florence. Gradually, and partly through the move of academies of the arts, the Italian techniques became role of the training of artists beyond Europe and, after, other parts of the world.

Painting depicts a scene from the Bible in which St. Peter is given the keys to Heaven. In the foreground, St. Peter kneels surrounded by apostles as Jesus hands him the keys. In the background at the center of the painting, there's a large temple flanked by arches.

Perspective in Renaissance Painting: Pietro Perugino'south usage of perspective in this fresco at the Sistine Chapel (1481–82) helped bring the Renaissance to Rome.

A drawing has one-bespeak perspective when it contains but one vanishing bespeak on the horizon line . This blazon of perspective is typically used for images of roads, railway tracks, hallways, or buildings viewed and then that the front is directly facing the viewer. Any objects that are made up of lines either directly parallel with the viewer's line of sight or directly perpendicular (the railroad slats) can be represented with one-point perspective. These parallel lines converge at the vanishing point.

Two-point perspective can be used to draw the same objects as one-point perspective, but rotated—such as looking at the corner of a firm, or looking at 2 forked roads compress into the distance. In looking at a house from the corner, for example, ane wall would recede towards 1 vanishing signal and the other wall would recede towards the opposite vanishing bespeak.

3-signal perspective is used for buildings depicted from above or below. In addition to the two vanishing points from before, one for each wall, in that location is at present a third one for how those walls recede into the footing . This third vanishing point would be below the ground.

Four-betoken perspective is the curvilinear variant of 2-point perspective. The resulting elongated frame can be used both horizontally and vertically. Like all other foreshortened variants of perspective, four-point perspective starts off with a horizon line, followed by 4 equally spaced vanishing points to delineate four vertical lines. Because vanishing points be but when parallel lines are present in the scene, a perspective with no vanishing points ("zero-signal") occurs if the viewer is observing a non-rectilinear scene. The nearly common instance of a nonlinear scene is a natural scene (eastward.g., a mountain range), which oftentimes does not contain any parallel lines. A perspective without vanishing points can all the same create a sense of depth.

Distortions of Space and Foreshortening

Distortion is used to create various representations of infinite in 2-dimensional works of art.

Learning Objectives

Place how distortion is both employed and avoided in works of art

Key Takeaways

Central Points

  • Perspective projection distortion is the inevitable misrepresentation of three-dimensional space when drawn or "projected" onto a two-dimensional surface. It is incommunicable to accurately depict three-dimensional reality on a ii-dimensional airplane .
  • Still, there are several constructs available which allow for seemingly accurate representation. Perspective project tin can exist used to mirror how the eye sees by the apply of one or more vanishing points .
  • Although distortion can exist irregular or follow many patterns, the most commonly encountered distortions in composition , peculiarly in photography, are radially symmetric, or approximately and then, arising from the symmetry of a photographic lens.

Key Terms

  • radial:Arranged like rays that radiate from, or converge into, a common center
  • projection:The paradigm that a translucent object casts onto some other object.
  • foreshortening:A technique for creating the appearance that the object of a drawing is extending into space by shortening the lines with which that object is fatigued.

A distortion is the alteration of the original shape (or other characteristic) of an object, prototype, audio, or other form of data or representation. Baloney tin be wanted or unwanted past the artist. Distortion is usually unwanted when it concerns physical degradation of a work. Nonetheless, information technology is more than usually referred to in terms of perspective, where information technology is employed to create realistic representations of space in two-dimensional works of fine art.

Perspective Project Distortion

Perspective projection distortion is the inevitable misrepresentation of three-dimensional space when drawn or "projected" onto a two-dimensional surface. Information technology is impossible to accurately depict three-dimensional reality on a two-dimensional aeroplane. Even so, in that location are several constructs bachelor that permit for seemingly accurate representation. The most common of these is perspective projection. Perspective project tin be used to mirror how the eye sees by making use of one or more than vanishing points.

image

Giotto, Lamentation (The Mourning of Christ), 1305–1306: Giotto is i of the well-nigh notable pre-Renaissance artists to recognize baloney on two-dimensional planes.

Foreshortening

Foreshortening is the visual consequence or optical illusion that causes an object or distance to announced shorter than information technology really is because information technology is angled toward the viewer . Although foreshortening is an of import element in fine art where visual perspective is being depicted, foreshortening occurs in other types of two-dimensional representations of iii-dimensional scenes, such every bit oblique parallel projection drawings.

The physiological footing of visual foreshortening was undefined until the yr g when the Arabian mathematician and philosopher, Alhazen, in his Perspectiva, kickoff explained that calorie-free projects conically into the middle. A method for presenting foreshortened geometry systematically onto a plane surface was unknown for another 300 years. The artist Giotto may have been the first to recognize that the image beheld by the centre is distorted: to the eye, parallel lines appear to intersect (like the distant edges of a path or road), whereas in "undistorted" nature, they do not. In many of Giotto's paintings, perspective is employed to achieve various baloney effects.

Fresco depicting angels in colorful robes who appear to be extended in space, floating.

Foreshortening: This painting illustrates Melozzo da Forlì's usage of upwards foreshortening in his frescoes at The Basilica della Santa Casa.

Distortion in Photography

In photography, the project machinery is light reflected from an object. To execute a drawing using perspective projection, projectors emanate from all points of an object and intersect at a station signal. These projectors intersect with an imaginary airplane of projection and an image is created on the aeroplane past the points of intersection. The resulting image on the projection plane reproduces the image of the object as it is beheld from the station point.

Radial distortion can commonly be classified as one of two main types: barrel distortion and pincushion distortion. Barrel distortion occurs when image magnification decreases with altitude from the optical axis. The apparent effect is that of an epitome which has been mapped effectually a sphere (or barrel). Fisheye lenses, which take hemispherical views, utilize this type of distortion as a way to map an infinitely broad object airplane into a finite image area.

On the other hand, in pincushion distortion, the prototype magnification increases with the distance from the optical axis. The visible effect is that lines that exercise not become through the center of the image are bowed in, towards the eye of the paradigm, similar a pincushion. A certain amount of pincushion distortion is oftentimes constitute with visual optical instruments (i.e., binoculars), where information technology serves to eliminate the world outcome.

Cylindrical perspective is a grade of distortion caused by fisheye and panoramic lenses, which reproduce directly horizontal lines in a higher place and below the lens axis level equally curved, while reproducing straight horizontal lines on lens centrality level as straight. This is also a common feature of wide-angle anamorphic lenses of less than 40mm focal length in cinematography. Substantially it is just barrel distortion, only only in the horizontal plane. Information technology is an artifact of the squeezing process that anamorphic lenses practice to fit widescreen images onto standard-width film.

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Source: https://courses.lumenlearning.com/boundless-arthistory/chapter/visual-elements/